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An Avebury 3D Reconstruction: focus group reflections

Luke is a placement student with the Avebury Papers for the 2025 Spring term. This is the third of three blog posts for the project. Read Luke’s placement introduction post here, and read his review of digital Aveburys here.

By Luke Ashworth and Fran Allfrey

As part of Luke’s placement, while reviewing other ‘Virtual Aveburys’, Luke also made their own 3D reconstruction of Avebury Henge and its surrounding landscape.

Luke wanted to create Avebury as it was during the time of William Stukeley, as their research had shown that this time period was under-represented in existing digital work: other projects tended to look back to the neolithic.

Image 4. Development screenshot of a side view of the henge by Luke Ashworth.

Luke’s overall aim was to produce an experience that might provide access to Avebury for those who cannot be there physically, and an enjoyable experience that might replicate some of the senses of ‘being there’.

The reconstruction was modelled in Blender, and rendered in Unity. Photo realism was something Luke was keen to explore, so they used the models of the stones produced by Thomas Melrose at megalithicmaps.com. Luke also used LIDAR data from Mark Walters at https://sketchfab.com/markwalters to create the landscape. 

Recreating the entire landscape was beyond the time that Luke had available, so the demo includes around 40 stones placed where they would have been relative to the LIDAR available. The entire model spans around a kilometre of the site. 

A group of Avebury Papers volunteers very kindly tested out the demo and attended a focus group. Below are some of the key themes and ideas which emerged from that discussion. A huge thank you to them for sharing their thoughts!

First impressions 1: Orientation in time and space

Luke started the focus group by asking for first impressions. The first theme, which we came back to throughout the discussion, was “where are we” in time and space. 

Users enjoyed doing things that you “can’t do in real life”, such as zooming around the banks, or above stones, or seeing a more ‘complete’ circle. Bruce’s first thought was “when are we”, and the group discussed the intrigue of being able to experience Avebury in a different time, or multiple times. Paul raised an idea that Mark Gillings has explored in recent talks, about the ‘sightlines’ of Avebury, and how without the houses or other modern features, Avebury would look and therefore feel very different.

Users wanted more guidance from the start about the “where” and “when” they found themselves in. Suggestions included a game-like minimap, a compass, or a “time dial” that you could turn to move chronologically. However, Cathy commented that sometimes today “I get lost in the circles”, and other volunteers echoed the experience, so perhaps reproducing disorientation could be said to be generating a sense of realism!

Image 1. In game screenshot of a stone in the landscape created by Luke Ashworth.

Questions of realism

Several users’ first step was to go and look for stones and places they knew, perhaps numbered stones or specific areas such as the ‘entrance stones’ or Cove. Perhaps this is a specific urge for people who know Avebury well. Users said they had the urge to look close up for details of stones, and Kathy noted that “I was flying around merrily… I was above them, but part of the experience is to be among them”. Volunteers agreed that getting very close to or touching the stones is a vital part of being at Avebury. This led to a discussion of the sense of scale offered by a virtual experience. Mike R pointed out that the landscape seemed more hilly in the game than in real life, while Cathy noted the very human scale of the stones may be lost in a virtual world.

Several volunteers enjoyed seeing a version of the stones without a road and the buildings, while other volunteers thought the village was important. And, as noted above, users enjoyed being able to move around in ways that are impossible in real life. So, there are interesting questions here about which aspects of the site are most required to produce a ‘realistic’ effect.

Questions of scale and the realism of the map relate to the resources that game makers have available to them. The LIDAR data, for instance, might not map as accurately as we’d hope, or, the models of stones only represent the stones in one particular light.

The question of how much ‘landscape’ users would like to see was also debated. Ros noted that the Ridgeway and distinctive barrows topped with trees are so important to Avebury’s “atmosphere”. As Bruce commented, an extended Avebury landscape could stretch to Stonehenge! But then, Mike R, paraphrasing an idea from Mark Gillings, noted that maybe the point of Avebury is to not see outside the henge. So, although Luke wanted to ‘avoid the void’ of the world beyond the henge, perhaps, if thoughtfully done, the surrounding landscape need not be too detailed.

Image 3. Development screenshot of the plan view of the landscape by Luke Ashworth.

A multi-sensory Avebury

A key idea that the focus group explored for some time was how Avebury is a difficult place to replicate virtually on account of its ever-changing nature. The very specific experiences of moving away from and closer to the stones, and how they change so rapidly depending on proximity, weather and light conditions, would be a challenge to model.

Luke chose a sunny day, with a summery soundtrack of chirping birds to accompany the 3D reconstruction. Cathy mentioned the importance of the soundtrack: “it made me feel more like I was outside” rather than looking at a screen, and also noted that this combined with the waving grass created more sense of reality. 

The focus group raised lots of interesting points about the way the flora and fauna of Avebury changes your experience through the year. Bruce commented that “you get a very different feeling” with the roaring wind in winter. Kathy noted that you’d see much more diverse vegetation visiting Avebury at any time of year, and more turbulent skies or clouds. The sheep, whose bleating (and droppings!) are a frequent feature of the site today, were also a popular suggestion from Cathy!

The place of information

Several volunteers suggested that they wanted more information from the start. Several volunteers had the idea of when you approach a stone, perhaps you get some information (maybe as text or a voiceover) about its size, age, or any associated archaeological artefacts.

Perhaps there are ways that a virtual Avebury could bring in facts or documents from the archive to add to the experience. Kathy noted that to make the experience ‘more than a map’, you could include photographs from different eras that can be explored. 

What’s in a name?

Several volunteers talked about how you name a virtual Avebury would change people’s expectations, and possibly affect the audience. Can a game provide information? Would someone seeking facts think about playing a game? Is a game better for teaching children, or can adults be interested? Could a 3D Avebury be used by a school or group to prepare for a visit? It’s interesting that no matter how broad game makers might define ‘game’, for our focus group there was a difference between ‘game’ and ‘virtual guide’, although they also said ‘but perhaps it can be both!’.

If the reconstruction was to be understood as a ‘game’, the volunteers thought more ‘gamification’ would be expected. Kathy suggested a play on “circles in circles” and different layers to explore; Ros noted the opportunity to explore the ‘mystical’ side of Avebury; and Mike R asked what role ‘druids’ might have in a game. There are important questions here about whose stories exist in the Avebury archive already, and whose stories are not represented (and, of course, who gets to tell them).

Accessibility

Accessibility to Avebury for people who otherwise would not have it was a discussion point that came up several times. Paul noted that some visitors today cannot get to where he considers the ‘best view’ from up on the bank. Ros also noted that some neurodivergent people might also feel more confident visiting Avebury after experiencing it virtually. As Cathy pointed out, a prior experience is also a useful teaching approach for lots of people, and can serve as an ‘appetizer’ to inspire people to visit who otherwise would not.

In game screenshot of a large stone in the landscape created by Luke Ashworth.

Final Thoughts

Reflecting on the placement, Luke would like to close with the following:

Overall, creating this 3D reconstruction of Avebury Henge was an incredibly fascinating and enjoyable experience that if given the time I would love to continue working on, incorporating the feedback presented by the volunteers to make a truly impactful and immersive Virtual Avebury. One of the main takeaways that I got from the experience was that this kind of reconstruction does have precedence in a modern heritage setting and if refined could apply to other archaeological projects. In the focus group, a few volunteers posed other sites that they would like to see reconstructed and I think using this project as a framework could allow me to continue to create projects such as this to give more people more access to heritage. This project has made it apparent to me that Avebury is a truly special site with fascinating heritage with an incredible community and even as someone who has yet to go there, the site has left an indelible mark on me that I will take forward with me in everything that I do“.

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Visualising Avebury: placement introduction

Luke is a placement student with the Avebury Papers for the 2025 Spring term. This is the first of three blog posts for the project. Read his read his review of digital Aveburys here, and his reflections on a focus group that tested his virtual Avebury here.

By Luke Ashworth

I’m Luke and I am currently studying for an MSc in Digital Archaeology at the University of York. Since September, my course has been highly integrated with the Avebury Papers Project, as I studied Dr Colleen Morgan’s module on Digital Creativity. For my assessment, I was tasked with creating a visualisation of Avebury using digital methods. In the end, I created an AR representation of both the Avebury Beech Trees and a Stone from the site using Blender and Adobe Aero which turned out quite well! A screen grab of the result is below.

3D Render of reconstructed Avebury Stone and Beech Tree (Luke Ashworth, 2025)

For the 2025 Spring semester, I am officially on placement with the project. I have started out by creating transcriptions of some of the material created by Denis Grant King which has been fascinating. I am particularly interested in the illustrations such as the one shown below depicting a “roofed sanctuary” at the nearby site on Overton Hill. Drawings like this give insight into the imagination of the 1930s archaeologists as they were formulating ideas of what could have been during the neolithic period.

“Roofed Sanctuary” illustration from notes made by Denis Grand King, undated. Alexander Keiller Museum accession number 20000577-005, cc-by-0.

I am interested in historical reconstruction and I am keen to use my digital background to further this passion. I plan to use this placement to create interesting interpretations of what is at the site today and what could have been – both in the neolithic, and during more recent histories as medieval and modern people made changes to Avebury and surrounding sites – using what I learn from the Avebury Archive. 

[Editor’s note from Fran Allfrey: What are your favourite visual representations of Avebury? What do you think a virtual Avebury can offer that enhances the physical site, or enables people living far away to experience? Let us know in the comments!]

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Avebury and Digital Creativity

I’m Colleen Morgan, the Co-I on the Avebury Papers Project. I’ve been supporting many of the student projects and events highlighted on the blog, and we continue to explore creative uses of the Avebury Papers as we prepare to deposit the archive with the Archaeology Data Service. I’m excited about using archaeological data to produce interpretive media that asks new questions about the past and builds communities. 

During the autumn semester I have been teaching a module titled ‘Digital Creativity’ as part of our postgraduate coursework in the Department of Archaeology at the University of York. I have configured the module around Worldbuilding in Archaeology, a concept I have been exploring in theory and practice. 

Each week, the students focus on a particular aspect of the Avebury Papers to explore ideas that may be relevant to archaeologists and non-archaeologists who may want to reuse the data and media for their own projects. 

For example some students presented on nonhumans that have lived on and around the site since the Neolithic, and the evidence we have for their presence. I asked them to investigate questions about the archaeological data such as: 

What insects would have been around, and did they bite?

What non-domesticates were there around the site?

As a final project the students are producing new digital interpretations using the Avebury Papers, and I hope to include them in our final exhibition on site, and perhaps host them online. 

We have also been able to host talks from incredibly talented digital practitioners here at York, including Fran Allfrey, who introduced the archive, Maki Wardle who spoke about their alternative reality game creation, Louise Bedford and her cosy game, and most recently one of our artists-in-residence, Gayle Chong Kwan, came up from London to host a workshop.

Gayle asked the students to think about archaeology dreams, to select one of the Avebury stones that we identified with and to draw it, and to create the “ultimate archaeology tool” from clay. 

The students gave fantastic feedback–I think they were excited to explore tactility after so much digital work.

Watch this space for updates about their final projects, the exhibition, and their deposit in the ADS with the rest of the archive!

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Avebury Papers and the Wiki world

A vital part of the Avebury Papers project is to bring Avebury’s archives to the widest possible audience. With billions of page views every month, and its content scraped to power artificial intelligence, digital assistants, and search engines, there’s a case to be made that Wikipedia is one of the most effective ways to get information – including images – out into the world.

Below, I’ll outline what we’ve been doing ‘on-Wiki’ with Avebury Papers material. But first, I have to give a nod to ‘Beyond Notability‘, a project looking to recover the stories of women in archaeology. This project has shown how Wikipedia and Wikidata are powerful tools not only for sharing finished research, but also managing and enriching research-in-progress. The ‘Beyond Notability’ team – Professor Katherine Harloe, Dr Amara Thornton, Professor James Baker, Dr Ammandeep Mahal, and Dr Sharon Howard – certainly inspired me to include Wiki within the scope of Avebury Papers activities, and also were so helpful when I reached out to ask questions early in this project, so thanks are due to them.

So, what have we done so far with Wiki and the Avebury Papers, and what’s in the pipeline?

Wikipedia is perhaps the best-known of the Wiki projects. But, it’s not really the place to share research-in-progress: it’s an encyclopedia, which should only gather information and images that are linked to already-published sources. So, the big impacts on Wikipedia for the Avebury Papers will have to come *after* we’ve released the archive online with the Archaeology Data Service (ADS). For now, we’ve made small improvements to Avebury-related articles drawing upon information from Isobel Smith’s Windmill Hill and Avebury (for instance, adding in the Stone number for the ‘Barber Surgeon of Avebury’).

A screen grab of the ‘Barber surgeon of Avebury’ Wikipedia article in December 2024, with a sentence and reference highlighted added as part of the Avebury Papers project.

And we’ve been adding a few photos to Avebury-related articles, just to demonstrate what people will be able to do with Avebury material once it is released with the ADS. For instance, Denis Grant King’s article now features a map from one of his diaries.

A screen grab of the Wikipedia article for ‘Denis Grant King’ in December 2024, with a sentence and reference highlighted added as part of the Avebury Papers project.

Any photo on Wikipedia has to first be uploaded to Wikicommons. Wikicommons is Wiki’s image repository, where you can store images and information about them (and anyone can then download and reuse this material however they want). In 2025, the staff and volunteer team will be selecting a few ‘fan favourite’ photographs from the archive to share via Wikicommons and Wikipedia, as a way of – hopefully – encouraging more people to go to the ADS to find the super high res versions and more information.

To prepare for sharing information and images from the archive on Wikipedia, this year 13 Avebury Papers volunteers attended a training session run by the National Trust’s first Wikipedian in Residence, Lucy Moore (who also happens to be a doctoral researcher at York, and something of a legend in Wiki circles!).

One of our volunteers, known as Peregrinate Allevana on-Wiki, was so inspired by Lucy’s session that they couldn’t wait to get started, and they’ve gone on to edit thousands of Japanese Wikitionary entries. Their fabulous efforts have been recognised by Wikimedia UK, who awarded Peregrinate Allevana “Up and coming Wikimedian of the Year”! Congratulations PA!

We’ll be turning those skills towards Avebury material in the coming months…

Florence St George Gray’s Wikidata entry, showing the various names she is known by in the collection.

Wikidata is the third Wiki site we’re using for this project. As I mentioned above, this is not only an excellent space for sharing research, but a very powerful tool to help research-in-progress.

Wikidata is a multi-lingual Linked Open Database. Essentially, this is a space in which to store information about people, objects, and concepts, in a structured way. Wikidata’s structure allows users to run ‘queries’ (that is, ask questions using the coding language SPARQL) to generate lists or maps.

I have recently been cleaning the catalogue data we’ve made during this project using Wikidata. One way that we are symbiotically improving our data and improving Wikidata is in relation to the people of the archive. Wikidata draws together unique identifying numbers that already exist in different collections for historical individuals, and we’ve been able to add the various aliases (nicknames or abbreviated names) for people that are found in the Avebury collection. This helps me to ‘clean’ our data, so that names of people can be standardised (eg. ensure that F St George Gray, Mrs St George Gray, Florence Young, and Florence St George Gray are all the same individual). With over 1000 names in our archive, this is an ongoing task in the coming months. This will not only make our catalogue easier to search internally, but also sets up our data to link with collections around the world!

As an experiment, we have also added the stones of Avebury to Wikidata, along with their coordinates, and, in a few cases, photographs from the archive. This data can now be queried to create a map of the stones (screengrab below, or you can run the query yourself here, just click the blue ‘play’ button on the page you land on!).

A screengrab of the result of a SPARQL query that draws upon data about Avebury stones stored in Wikidata: it’s a map of Avebury, with the stones plotted and some images embedded.

Between Wikipedia, Wikicommons, and Wikidata, Avebury’s data will be sprinkled in various formats across the internet, as human-readable text, images, and structured data. Hopefully, this means that people are more likely to stumble across Avebury Papers-created material when they run a Google search for related keywords.

What we are creating as part of the Avebury Papers are only very simple example of what people will be able to do with the archive once it is released with the ADS. Not only will it be interesting to see where Avebury Papers data ends up, but I also hope that people will enrich and change and add to the data: to enable queries and visualisations which pull Avebury materials together with information from other collections, or in creative combinations that I can’t even imagine yet.

Finally, a big thank you to the judges for the Wikimedia UK Awards, who awarded me the rather fancy title of ‘UK Wikimedian of the Year 2024’. It’s very humbling indeed, as Wikidata is still a very experimental space for me, and there are so many fabulous individuals and projects out there that have inspired me – not least Lucy Moore and Richard Nevell (and it was a total delight writing an article together championing Wiki for historians and archaeologists). Wiki-stuff started out as a hobby while I was studying for my Masters, and I now volunteer as a trainer for Wikimedia UK in my spare time. It’s so rewarding being able to bring my love of all things Wiki to the Avebury Papers, and I am looking forward to sharing more results from this project!

*

Some reading / projects you may like to explore…

If you’re interested in reading more about Wikipedia and archaeology, please check out the article by Lucy Moore, Richard Nevell, and me for Postmedieval journal, on the potential of Wikipedia as a tool of public history and archaeology.

Do also check out Amara Thornton’s 2012 article which was – and still is – ahead of the curve, and which I inexplicably managed to edit out of the final version of the Postmedieval piece. Amara Thornton, ‘Wikipedia and Blogs: A New Field for Archaeological Research?’, in C. Bonacchi, ed. Archaeologists and the Digital: Towards Strategies of Engagement (London: Archetype, 2012), pp. 103-113.

The ‘Beyond Notability‘ database by Professor Katherine Harloe, Dr Amara Thornton, Professor James Baker, Dr Ammandeep Mahal, and Dr Sharon Howard.

The ‘Survey of Scottish Witches‘ project at Edinburgh University which absolutely shows the power of Wikidata for storing and querying historical data.

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Visitors to Avebury: Part 2

This is the second blog post in a series. You can read the first at this link: “Visitors to Avebury and other names”.

In this second blog on the visitors to Avebury that are mentioned by Denis Grant King (DGK) in his journals, I’ll be covering the period from 22 August to 1 September 1938.

To summarise his journal so far: Denis arrived in Avebury on Tuesday, 16 August 1938, not sure if he’d even get an interview with Alexander Keiller who had seemed rather dismissive in their pre-Avebury correspondence. Thinking he had nothing to lose, he packed his bags and some of his artwork, and took the bus to Avebury. However, it wasn’t until 19th August that he managed to secure a meeting with Alexander Keiller, who, impressed by his quality of artistic work, took Denis on as a draughtsman for a probationary period. It seems Denis settled in quite nicely to life in Avebury and quickly became a well-liked person in the village.

22 August 1938

On Monday 22 August 1938, there was great excitement in the museum when archaeologist Sir Arthur Evans unexpectedly turned up to visit. In 1900, Sir Arthur undertook excavations at the Minoan palace of Knossos, having previously bought the land. He was a key developer of the study of Bronze Age Aegean civilisations as well as defining the Cretan scripts Linear A and Linear B. He would have been about 87 years old at the time of his visit and DGK describes him as a thin-faced, slight, elderly man.

Sir Arthur Evans,
by Unknown author,
via Wikimedia Commons CC BY 4.0

The photograph of Sir Arthur is from his Wikipedia page. It’s unclear how old he was when it was taken, but later photographs are more in keeping with DGK’s description of his ‘thin face’. Sir Arthur died on 8 July 1941, less than three years after his visit to Avebury.

25 August 1938

On Thursday, 25 August, a Dr. Curwen and his son visited Avebury and were shown around the site by Norman Cook. This was Eliot Cecil Curwen, a well-known archaeologist who was based at the Brighton and Hove museum. He wrote extensively about archaeological subjects based in East Sussex, concentrating mostly on the prehistoric. A full list of his articles is available from the Archaeology Data Service. Dr Curwen was also a surgeon, so obviously a well-educated man. Therefore, it comes as quite a surprise to find Alexander Keiller said he was very religious and started every excavation with a religious ceremony and “would not recognise a stone older than 4004 B.C.”

28 September 1938

That Sunday, Mr W. Bevan Whitney and his family visited Avebury, staying at the Red Lion. DGK got talking to them and thoroughly enjoyed his conversation, and he was especially delighted that the two sons, Joe and John, were particularly interested in taking part. DGK’s initial impression was that Mr Whitney was some sort of analytical chemist, and he describes him as being a stout clean-shaven man, aged about 50, six-feet in height, and quietly spoken. Mrs Whitney is described as being tall with fair-grey hair, and very charming. Denis’s first impressions on Mr Whitney’s job weren’t spot on, instead he worked in the field of electricity. He was a member of The British Electrical and Allied Industries Research Association and also co-authored an article published in Nature 119 titled “A Convenient and Rapid Method of Sampling” which you can read online.

1 September 1938

Father Horne (his full name and title is ‘the Right Reverend Abbott Dom Ethelbert Horne’), a Roman Catholic priest from Downside Abbey, gets several mentions in Denis’s journals. On the 1 September 1938 he visited Avebury, accompanied by a lady. DGK fails to give any more information on who this lady is or what she looks like, but he describes Father Horne as being elderly, clean-shaven, and with rather large features and extremely bushy eyebrows, which, as you can see from the photograph below was a rather accurate description.

According to his obituary he would go on to become the Abbott of Glastonbury Abbey and was a long-standing member of the Somerset Archaeological and Natural History Society. Father Horne died at Downside Abbey on 3rd November 1952.

Dom Ethelbert Horne (1858-1952), via Downside Abbey Archives and Library.

And so ends this second instalment of Visitors to Avebury. Four interesting but very different people drawn to Avebury to see this amazing pre-historic site.

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An Avebury ‘cosy game’

We have supported several student projects throughout the research process for Avebury Papers. You can find links to their projects here. Below, we hear from the latest student to take on the archive!

Hi! I am Louise Bedford, a third-year Archaeology student at the University of York.

For my dissertation, I am creating a game in the Avebury Landscape called ‘The D.G.K illustrations’.

This will be set during the 1930s excavations by Alexander Keiller where the player will be the illustrator, Denis Grant King, and explore this archaeological world through the Avebury Papers archive.

One of my main research questions is “How successful are games at creating public engagement for archaeological projects?”. The way I am going to be measuring this is through creating social media content to share my progress and Avebury’s incredible history. If this sounds interesting to you, please follow me on my journey!

Watch Louise’s first dissertation dev log!

You can find Louise’s ‘dev logs’ on YouTube, remember to leave a comment: https://www.youtube.com/@louisearchaeology

You can also follow Louise on Instagram @louisearchaeology.

And we’ll repost updates to the project Instagram too @AveburyPapers.

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What lies beneath as you walk along the West Kennet Avenue

The view along the West Kennet Avenue as you face towards Avebury

As you walk along the West Kennet Avenue you may be unaware that you are walking over the remains of prehistoric settlement. The site, known as the West Kennet Avenue occupation site, was first discovered by Alexander Keiller’s team in 1934, and re-excavated by Professor Josh Pollard, and Avebury Papers project leader Professor Mark Gillings from 2013-15.

If you want to find the site today, stand at the end of West Kennet Avenue’s re-erected pairs of standing stones furthest from Avebury, turn towards the henge and count along 6 pairs of standing stones and you will be at the beginning of the occupation site. The “site” itself consists of a concentrated scatter of thousands of artefacts, predominantly worked flint and some prehistoric pottery, stretching along the Avenue for 140m. Accompanying this scatter are a small number of pits and post-holes.

The location of the West Kennet Avenue occupation site (Figure drawn by J. Pollard)

The term ‘occupation site’ may seem rather grand for what is little more than a scatter of artefacts, but such is the ephemeral nature of Neolithic domestic architecture in southern Britain, that this is most often all that remains of prehistoric settlements.

In the absence of architectural remains, understanding prehistoric settlements can be difficult. In order to find out more about the character, timing and duration of occupation, Avebury Papers Project member Ben Chan conducted an analysis of the artefacts in the scatter. The analysis focused on a type of flint tool known as a microdenticulate. ‘Microdenticulate’ literally means ‘small teeth’ – and it is fitting, as these are flint tools with finely serrated edges, often having more than one denticulation every millimetre! Analysis of the wear traces on the edges of the tools shows that they were used to process plant fibres for making textiles and cordage.

An example of a microdenticulate from the West Kennet Avenue occupation site.

The results of Ben’s analysis show that the bulk of the artefact scatter relates to a Middle Neolithic (c. 3400-2900 BC) settlement, but that the microdenticulates were used during a separate, later phase of occupation, probably during the clearance of vegetation from the abandoned settlement site. These insights provide us with crucial insight into the character of the inhabitation of the Avebury landscape in the period leading up to the construction of the henge and its avenues.

The analysis has recently been published. If you are interested in reading the article, it can be read and downloaded for free over on the Journal of Archaeological Science.

Ben Chan, “Settling the argument: The contribution of use-wear studies to understanding artefact scatters in Neolithic Britain”, Journal of Archaeological Science: Reports, volume 57 (September 2024) 104686.

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Avebury Papers in PAST magazine

Thank you to PAST magazine for printing a two years in progress report for the Avebury Papers! You can read the full report as a PDF at this link.

The report finishes with a call for action!

“YOU can also help shape the look and feel of the online archive! We want to hear from you if you have ever used the Avebury archive (and you have ideas of which objects to highlight; or ways that we can organise the digital archive in ways which will facilitate your research or teaching); or if you have an interest in exploring materials (artefacts or paper documentation) from the Harold St George Gray (1908-1922) excavations of the Avebury bank and ditch, and Alexander Keiller’s (1934-1939) work on West Kennet Avenue and Avebury stone circles.

Please be in touch with Fran Allfrey (via our contact page) to register your interest in participating in user research.”

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A Child’s View of the Past

Below you can watch Georgia Smith’s presentation given at The Council for British Archaeology and CIfA’s 2024 Early Careers Special Interest Group online conference. The conference was delivered during Youth Day sponsored by the Royal Archaeological Institute as part of the CBA Festival of Archaeology.

Read more about Georgia’s project in her previous blog post.

Summary: “In recent years, archaeology education for young people has been reduced dramatically, notably by the removal of the archaeology A-level in 2016. The reduction of opportunities to study archaeology in formal education has amplified the need for effective and engaging out-of-school resources. Achieving a balance between presenting archaeological information accurately and presenting it in an age-appropriate manner is key to inspire interest in archaeology, and it is needed now more than ever before.

Currently, the Avebury Papers project is in the process of digitising, transcribing, and publishing online the museum’s archive, which contains a multitude of media including artefacts, photographs, and written documents dating mostly from the 1934-39 excavations led by Keiller. The team is a collaboration of the University of Bristol, the University of York, the National Trust, and the Archaeology Data Service, with support from Historic England and English Heritage.

This study explored effective methods of communicating archaeological techniques to children. As part of this, a two-hour session was delivered to a Young Archaeologists’ Club branch, and its success was evaluated using survey data from both the children and the group leaders. The session was themed around archaeological diaries and included two activities exploring transcription and creative writing, using resources gathered from the Alexander Keiller Museum archive at Avebury. The study concluded with several key points to consider when designing activities for Young Archaeologists’ Club: focus on activities that simulate archaeological methods, consult existing resources, and make evidence clear for leaders who are not archaeologists.

Overall, this research highlights the importance of out-of-school archaeological resources for children, and the responsibility of institutions to use the information they care for to create meaningful and engaging resources. Currently, archaeology within schools is limited to when it fits the National Curriculum, and thus supporting the Young Archaeologists’ Club and other extracurricular groups is vital to inspire the young archaeologists of today and to generate a lifelong interest in the field.”

Georgia’s research is also archived at the York Open Research repository.

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Avebury Papers in Current Archaeology

The Avebury Papers project is mentioned by Joe Flatman in the 2 July 2024 instalment of his “Excavating the CA archive” column for The Past (the online home of Current Archaeology and other magazines):

“For many people, Avebury means the Neolithic stone circle located in the Wiltshire village, and as such I commence there and work my way outwards. Alexander Keiller, the ‘Marmalade Millionaire’, was an influential landowner and field archaeologist across the 1930s, ’40s, and ’50s. He used his wealth to buy a large amount of the land in Avebury, but the National Trust gradually became the majority landowner of the village and the wider prehistoric landscape through a series of gifts and acquisitions, commencing in 1943 and concluding with the purchase of Avebury Manor in 1991. This complex history is told in an excellent series of museums, and there is currently a project digitising and exploring its archaeological archive (see http://www.aveburypapers.org). As they explain: ‘the only large-scale archaeological excavations to take place at Avebury were conducted just before the outbreak of WWII. Materials and objects collected and made at this time were left under-analysed for decades. As a result, we have – until now – only had a partial understanding of Avebury’s past and present’. This absence of fieldwork also explains the modest interest of Current Archaeology in the henge, with only five visits of note in over 50 years – CA 97 (June 1985), CA 225 (December 2008), CA 330 (September 2017), CA 332 (November 2017), and CA 351 (June 2019). Of these, the most significant news came in CA 330, when a square monument was unexpectedly identified within one of the stone circles, proving to be among the earlier structures on the site, although its use remains unknown.”

Read more of the article at https://the-past.com/comment/excavating-the-ca-archive-4/